Marathon Rubicon
From Traxus
| Marathon Rubicon | |
The truth is the first casualty of war. | |
| Engine: | Aleph One |
|---|---|
| Levels: | |
| A1-compatible? | yes |
| Developer: | Chris Lund and Scott Brown |
| Initial Release: | 2001 March 16 23:01 CST[1] |
| Latest Release: | 2006 August 9[2], v Rubicon X |
| Status: | Complete |
| What's New: | M♫PSTW |
Marathon Rubicon is a scenario set in the Marathon universe fifty years after the events of Marathon 2. Originally released for Marathon Infinity, it was later rereleased as the Aleph One-only Rubicon X, a vastly overhauled version with new and restructured levels which is now considered by the original authors to be the definitive version[citation needed].
Volunteer series
See Rubicon Volunteers.
Weapons
- Magnum .44 Ultra Class Pistol, an upgraded version of the original Magnum Mega Class with 12 bullets per clip instead of 8.
- MA-75B Assault Rifle/Grenade Launcher, which has a new design but functions identically to the original in gameplay. On one level, the player is issued specialized ammunition for it which can fire underwater.
- Mercury A3 Fusion Rifle
- WSTE-M Combat Shotgun
- SPNKR X-34 SSM Launcher, a version of the original trilogy's rocket launcher which loads three rockets at a time instead of the original's two.
- UESC Carpet Mortar, a heavy-duty assault weapon which fires around 10 grenades in a single shot and can be fired twice before reloading.
- Dangi AI324b Maser, which fires a constant, incredibly accurate, and deadly laser.
- Alien Weapon, used by the Pfhor Enforcers and dropped by them when they die. The primary firing mode is a slow-moving but precise energy bolt, while the secondary fire works only at close range, but does no damage. Both firing modes are able to completely disintegrate any enemy short of a Drinniol.
Installation
For players on Macintosh computers running MacOS 9 or earlier, the Rubicon Standard package is recommended. The Infinity application required to install it can be found here. The "Rubicon AO Light" version breaks some smearing-based graphical effects which were part of the original design.
Categories: Scenarios for Aleph One | Complete scenarios | Scenarios with new physics | Scenarios with new monsters | Scenarios with new music | Scenarios with new sounds | Scenarios with new textures | Scenarios with new weapons | Articles with unsourced statements | Scenarios for Marathon Infinity
