Marathon 2
From Traxus
| Marathon 2: Durandal | |
| Engine: | Marathon 2 |
|---|---|
| Levels: | 28 solo, 13 net |
| A1-compatible? | Yes |
| Developer: | Bungie Software |
| Initial Release: | 24 November 1995 |
| Latest Release: | |
| Status: | Complete |
| What's New: | M♫PSTW |
Marathon 2: Durandal (commonly shortened to "Marathon 2") is the second game in the Marathon trilogy and was shipped November 24, 1995[1]. The full contents of the trilogy were released to the public as a part of the Trilogy Release and can be played for free with Aleph One.
Contents |
Overview
The Engine
With Marathon 2, Bungie gave the Marathon engine a complete overhaul. Although the basic gameplay remained the same, M2 added many new features as well as minor tweaks and fixes. For an attempt at a list of the most significant changes, see Engine differences between Marathon and Marathon 2.
Bungie also licensed the engine (in both Macintosh and Windows formats) out to other developers for use in commercial games. This ultimately led to the creation of Prime Target, ZPC, Damage Incorporated, and Wheels, though not necessarily in that order.
In 2000, Bungie released Marathon 2's source code to the public under the GNU General Public License. Soon afterwards, fans banded together to establish the Aleph One project, eventually establishing a single cross-platform engine able to run all three Marathon games.
The Levels
| I | Lh'owon | |
| 1 | Waterloo Waterpark | |
| 2 | The Slings and Arrows of Outrageous Fortune | |
| 3 | Charon Doesn't Make Change | |
| II | Volunteers | |
| 4 | What About Bob? | |
| 5 | Come and Take Your Medicine | |
| 6 | We're Everywhere | |
| III | Garrison | |
| 7 | Ex Cathedra | |
| 8 | Nuke and Pave | |
| 9 | Curiouser and Curiouser | |
| IV | Citadel | |
| 10 | Eat It, Vid Boi! | |
| 11 | The Hard Stuff Rules... | |
| 12 | Bob's Big Date | |
| 13 | Six Thousand Feet Under | |
| V | Durandal | |
| 14 | If I Had a Rocket Launcher, I'd Make Somebody Pay | |
| 15 | Sorry Don't Make It So | |
| 16 | For Carnage, Apply Within | |
| 17 | Begging for Mercy Makes Me Angry! | |
| VI | Captured | |
| 18 | The Big House | |
| VII | Blake | |
| 19 | This Side Toward Enemy | |
| 20 | God Will Sort the Dead... | |
| 21 | My Own Private Thermopylae | |
| 22 | Kill Your Television | |
| VIII | Simulacrums | |
| 23 | Where the Twist Flops | |
| 24 | Beware of Abandoned Rental Trucks | |
| 25 | Requiem for a Cyborg | |
| IX | S'pht'Kr | |
| 26 | Fatum Iustum Stultorum | |
| 27 | Feel the Noise | |
| 28 | All Roads Lead to Sol... |
Windows port
In 1996, Bungie released a port of Marathon 2 for Windows computers. It can be downloaded from here (under "Marathon 2 for Windows"), thanks to the Trilogy Release. Illustrations of the major changes in the Windows version can be found here; we've also attempted to document some of the major changes on this site under Waterloo Waterpark and Charon Doesn't Make Change.
The port was largely forgotten after Aleph One was ported to Windows in 2000, allowing Windows users to run the original Macintosh versions of all three games.
Translations
Marathon 2 may have been originally released in Spanish and German, and possibly other languages, in addition to English.[2]
In 2007, Microsoft published an Xbox 360 port of Marathon 2 which included full translations of all terminal messages into French, Italian, German, Spanish, Portuguese, Japanese, Chinese and Korean; with all translations made new for the port by a Microsoft localization team rather than using any existing versions.[3] However, as of 2008 none of the translations have yet been transcribed and repackaged for computer players, and no information has been released on whether Microsoft and Bungie would approve of such a project.
See also
- Super Marathon, a combined port of Marathon and Marathon 2 to the Bandai Pippin game console.
- Marathon: Durandal, a port of Marathon 2 to the Xbox 360 game console.
External links
- The official Marathon Series website by Bungie Studios, including original concept art from Marathon 2's development.
- arrival.bungie.org, a website housing an early story outline for the game, as well as an early list of proposed BoB dialogue lines. The site requires a username and password to enter, which Bungie.org released in 2000 as the the Seven Glyphs puzzle on their front page.
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