Charon Doesn't Make Change

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Storyline Impact

It is on this exploration mission that Durandal reveals that he is looking for a way to contact the eleventh S'pht clan, or the S'pht'Kr. You explore an excavation area in hopes of finding information that the Pfhor have already unearthed about the clan, but instead learn only background information about the F'lickta and the departure of the S'pht'Kr. From here, we continue on to What About Bob?, where we begin striking at Pfhor military targets.

Map

Image:Charon-automap.png

Walkthrough

You teleport into the level in a room on the second story of the complex with an open window leading to the ground outside. Take that window out and head left. Follow the linear path fairly cautiously, and hang back once you see the ground dip down to reveal sewage. If you haven't been spotted by the Fighters and you wait long enough (in the Mac version, anyway), all the Pfhor will teleport out at the far end of this room. Once this is accomplished (or you get impatient and waste them all), head back into the first floor of the complex via the large door that you see coming just around the corner. Kill off the F'lickta inside, then go back outside and jump into the sewage. To your left are a few F'lickta and a dead end. Head right to find a small staircase, a polygon with lots of Flow Strength that takes some amount of footwork to avoid, and a F'lickta on the stairs. After punching this F'lickta to death (you're underwater and not left with a choice), take the elevator he's guarding up to a ledge that runs around the top of the level. You'll find a small ammo cache and then begin your descent into the basement.

Kill any F'lickta you find, and try to stay to the right side of the path (the left side just ends in little windows you can't quite fit through). When you come to a point where you fall down a series of stairs and end up in waist-high sewage, turn right and use your Run key to jump from step to step. If you climb all the way up, you'll be rewarded with more ammo, an oxygen recharger, and a 2x health recharger. Once you've replenished your supplies, fall back down into the sewage below and walk down the long corridor. The hallway will dump out to the left onto a couple steps. Climb these and kill the Tick and F'lickta in this room. Don't read the terminal yet! There's a gray door on the far end of the room that you should open and explore. It's a dead end and doesn't contain much, but it does have some information about the F'lickta on a terminal you're allowed to read and a cage that kills enemies. From here, walk back through the gray door and turn right. Walk up and down this staircase to trigger some of Marathon's required polygon checks. Then read the terminal you ignored earlier.

This will teleport you into a closed room with lots and lots of F'lickta. If it suits you, kill all of them. The major target of this area is first the lit octagonal room. Standing in this room triggers a platform on the other side of the area (you can see the platform if you look out across the sewage) that opens to reveal a series of terminals. Reading all of these terminals from left to right will complete this area. You're teleported again to another room. Walk near the inlay in the wall that's textured differently and it will begin to open automatically. Wait until the entire set of platforms is done moving, then proceed into the following room to kill the awaiting F'lickta. Reading the yellow S'pht terminal to gather more storyline information. Read the red Pfhor terminal to be teleported back to the first teleporter, near the 2x charger. I recommend instead that you skip the Pfhor terminal, walk up the stairs in the back of the room, and out onto the dry plateau just outside of the window. An ammo cache will teleport in. From here, you can walk into one of the windows and you'll find yourself back on the first floor of the main complex. Working your way back to the beginning of the level and reading the first terminal will allow you to exit.

Secrets, Tips, and Tricks

If you head all the way to the east (according to the automap) on the first level of the complex and try to use the gray door recess waaaay back into the wall, it should open to reveal a second magnum. There are reports of being able to access this weapon without an assault rifle to grenade hop with, but grenade hopping is by far the easier way to go.

Terminals

Image:Durandal.png
ssg//4647.2.52.414.14<extrnt.4>
Image:Bleeding-uncloaked-spht.png
The S'pht have preserved a myth, throughout
their long period of slavery, about a lost
clan of their race which abandoned Lh'owon
before the Pfhor invaded. The ten clans
which stayed were destroyed or disbanded
after the S'pht were conquered, the
survivors scattered as slaves throughout
the Pfhor empire.

If this mythical eleventh clan survived,
then it has had a thousand years to grow
and learn since leaving Lh'owon. My S'pht
believe that there is a way to contact them
somewhere on the planet, and that is what
we are searching for.

The S'pht rebellion against the tyranny of
the Pfhor will certainly fail unless the
lost clan is located.

Explore the area and return here.
Image:Durandal.png
ssg//4647.2.52.414.14<extrnt.4>

Image:Durandal.png
ssg//4647.2.52.414.14<extrnt.4>
Image:Durandal-swirl.gif
The Pfhor have been on Lh'owon for nearly
fifteen years, waiting for us to arrive. I
was hoping that their science corps might
have found some information about the
eleventh clan. but they know nothing and we
must search elsewhere.

Amusingly enough, morale in the Pfhor
garrison is terrible. The Pfhor navy has
been sending their worst officers to
Lh'owon as punishment for nearly nine
years. They have no idea how important
this world is.

I have compiled a list of areas the Pfhor
searched during their recent occupation of
Lh'owon, and will be sending you to the
sections they missed after we deal with
their garrison.
Image:Durandal.png
ssg//4647.2.52.414.14<extrnt.4>


Image:Pfhor.png
Remote Tecibon 05fc392d
Image:Pfhor-term-big.png
/-/Pfhor-Translator-Active/-/

Report from Science Manager 7
ZONE 29-s [Lh'owon Garrison]

We have explored many of the surrounding
caves, but continually find the combative
creatures the S'pht call F'lickta.
Archeological evidence suggests that this
was a center of S'pht life, though it
appears to have been abandoned after an
ancient battle.

The quality of the machinery is quite
extraordinary, and most of the computer
terminals are still functional even after
two thousand years.
Image:Pfhor-term-big.png
/-/Pfhor-Translator-Active/-/

Report from Science Manager 7
ZONE 29-s [Lh'owon Garrison]

This terminal is teleport-linked to others
that we installed in caves that are not
easily accessible. We also found some
additional tunnels by blasting away
barricades that were apparently erected
during the ancient battle.
Image:Charon-teleport.png
$"0000 0000 000F F800 001F FF00 0071 FF80"
$"00C1 FFE0 0181 FDF0 0901 FCF8 1203 FE78"
$"3A01 FF7C 3C07 FF7C 7C0B FF3E 7CFF FF3E"
$"FCFF FF7E FCFF FF7E FE7F FE7F FE7F FEFF"
$"FF3F FCFF FF9F F9FE FFE7 C7FF 7FF8 1FFE"
$"7FFE 7FFE 7FFE 7FFE 3FFE 7FFC 3FFE 7FFC"
$"1FFE 7FF8 1FFE 7FF8 0FFE 7FF0 07FE 7FE0"
$"01FE 7F80 00FE 7F00 001E 7800 0000 0000"
$"0007 F000 003F FE00 00FF FF80 03FF FFC0"
$"07FF FFE0 0FFF FFF0 1FFF FFF8 3FFF FFFC"
$"3FFF FFFC 7FFF FFFE 7FFF FFFE FFFF FFFF"
$"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF"
$"FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF"
$"FFFF FFFF 7FFF FFFE 7FFF FFFE 3FFF FFFC"
$"3FFF FFFC 1FFF FFF8 0FFF FFF8 07FF FFE0"
$"03FF FFC0 01FF FF80 007F FE00 0000 0000"

TELEPORTATION ACTIVATED
[escape to abort]
Image:Pfhor.png
Remote Tecibon 05fc392d


Image:Pfhor.png
lhwefsson.yeihtifna.151
Image:Pfhor-term-big.png
/-/Pfhor-Translator-Active/-/

Directive from Garrison Command//Hlford
To: Leader, Station 29-s

Warning: Damage to dam on the Minor River
has caused severe damage to the water
system in zone 6, and flooding of this same
river could cause catastrophic damage
(?sarcasm) to station 29-s within two
hours

Station 29-s has been ordered to evacuate
to Garrison Command
Image:Pfhor.png
lhwefsson.yeihtifna.151


Image:Pfhor.png
lhwefsson.yeihtifna.151
Image:Flickta-internals.png
/-/Pfhor-Translator-Active/-/

Report from Science Manager 7
ZONE 29-s [Lh'owon Garrison]

We've been studying these beasts for some
time, but periodically we've been forced to
kill our specimens and capture new ones
because they become unpredictably upset at
our presence. It has been difficult to
study them for any length of time, but
their numbers in the surrounding caves are
impressive. The caves must go deeper than
we have been able to ascertain.

Our scientific studies have revealed that
these creatures are genetic ancestors of
the S'pht, although in morphological terms
this is absurd.
Image:Flickta-internals.png
/-/Pfhor-Translator-Active/-/

Report from Science Manager 7
ZONE 29-s [Lh'owon Garrison]

Also they don't eat. They take energy
from the sludge that surrounds them, using
a method of energy transfer that is unknown
to us and beyond our depth of study.

Variations of these creatures live in the
active volcanic regions of Lh'owon and
there have been two sightings deep in the
Central Garrison's geothermal station. In
no cases were the creatures aggressive like
they are here.
Image:Pfhor.png
lhwefsson.yeihtifna.151


Image:Spht-logon.png
392.c93@!39&95@7
Image:Spht-term-1.png
/-/Spht-Translator-Active/-/

The S'pht'Mnr attacked us.

S'bhuth is entranced, and we are powerless
to fight back.

The outer villages have been slaughtered
without their defenders. The attackers
have overrun and killed most of us who were
in the compound.
Image:Spht-term-2.png
/-/Spht-Translator-Active/-/

Only those of us in the central chamber
have survived.

They won't likely find these chambers, but
we cannot survive here forever.
Image:Spht-logon.png
392.c93@!39&95@7


Image:Spht-logon.png
@93!094<39 2!23@194
Image:Spht-term-2.png
/-/Spht-Translator-Active/-/

I felt S'bhuth at burning dawn

The endless war rages about us, and yet we,
the S'pht'Kr, cannot fight. S'bhuth stops
us.

He bled on me, straining. He says to not
let more S'pht feel him.

He says more will destroy him, that he was
meant not to be alone.
Image:Spht-logon.png
@93! 094<392!23@194

Image:Spht-logon.png
3.@93/45!2949cxo
Image:Spht-term-1.png
/-/Spht-Translator-Active/-/

We leave this message for any who might
find it, but we have barricaded off this
area, to make it difficult

S'bhuth has gone into a deep trance; we
know that we'll soon be leaving Lh'owon
but we don't know how. The border fighting
has ceased, the other clans know something
is going on, but can't see the grass for
the fires.

We have sent emmissaries to the other clans,
but only S'bhuth knows what messages they
carry.
Image:Spht-logon.png
DCI3/19F.C3


Image:Spht-logon.png
CI32LCOC.c
Image:Spht-term-1.png
/-/Spht-Translator-Active/-/

We are leaving behind many F'lickta to keep
the ducts clean and working. They should
be able to build one of their stable
societies here- there is plenty of food.

We would ask that if another clan comes
here that they would respect these
creatures and leave them to continue their
work and preserve our home on Lh'owon.
Image:Spht-logon.png
CI32LCOC.A

Level Architecture

Charon Doesn't Make Change is a fairly boring level as far as architecture is concerned. The outdoors areas are fairly basic, the indoors are simply connected, and no serious tricks were performed with the geometry. There is one nice touch-up in the sealed off area. The bottom of the wall is recessed slightly to reveal lit sewage sliding down it. It's a neat effect and adds to the expansive feel of that area.

History and Background

Charon Doesn't Make Change was originally a level title for Pathways into Darkness that never made it into the game. The level name was reused here in Marathon 2. Charon of Greek mythology was the ferryman of the rivers Styx and Acheron. When the Greeks buried their dead, they would place a coin in the mouth of the departed to pay for the crossing. Charon not making change is just a joke played off of that myth; he'll take all of what he can get.

Charon Doesn't Make Change was probably created by Jason Jones, as deduced at the Marathon Story Page.[citation needed]

Alternate version

The level underwent some amount of remodelling when it was ported for the release of Marathon 2 on Win95. Some polygons were split up and changed to allow for new shadow shading. The textures were also reassigned and realigned on the interior of the building. The steps that rise out of the floor in the first version now sink into the floor, complete with skeletons. The gap in the pillar in the first terminal room was filled in the revised version, and the alien teleporter on the far end of the outdoors area was also removed. However, the top of the building is now both reachable and filled with Goal Polygons, so the Pfhor head up there to be teleported out instead. Some of the stairways have been slightly reshaped and retextured, but no serious changes were made there. Finally, the teleporter that brings you into the sealed area was realigned and sends you to one of the ends near the locked doors rather than in between the doors in the middle.

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